Research Scientist Intern – Graphics, ML
Job Description:
- Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms
- Collaborate with industry-leading researchers to develop innovative graphics and AI techniques
- Contribute to Intel graphics hardware and software products
- Advance the state of the art through research publications
- Apply research to technologies impacting users worldwide
Requirements:
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field focused on computer graphics and machine learning
- At least 1 year of academic, research, or industry experience
- Modern C/C++ and Python programming
- Machine learning concepts, algorithms, and frameworks such as PyTorch
- Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
- Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
- GPGPU programming technologies such as CUDA, SYCL, or OpenCL
- Excellent communication skills
- Passion for graphics research and eagerness to explore new ideas
Benefits:
- Competitive pay
- Stock bonuses
- Health benefits
- Retirement benefits
- Vacation